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God of Oaths and Vengeance

Domains: Honor, Inevitable, Law, Strength, Tactics

Favored Weapon: Greatsword, Bolas

Brandt the Oathlord

Lawful Neutral


The Oathlord is son of Gromm and Braeya, brother to Kath, Kern, and Mishya. Concerned with the keeping of oaths and revenge upon oathbreakers, Brandt's areas of concern at first seem narrow, but Brandt's reach is long.

Oaths are Brandt's sacred province. Swearing before Brandt is no light undertaking, for the breaking of an oath before Brandt may incur the god's wrath, not just that of the injured party. All oaths, however, are under the purview of Brandt, not simply those given in his name. Many law enforcers find themselves following Brandt - they seek to enforce not only their own oaths, but the oaths of others. Vigilantes, though often at odds with sanctioned law enforcement, turn to the Oathlord as well.

Often, depending on the oath, Brandt's portfolio may overlap with Archgate, Kath or some of the other gods. In these cases, the Oathlord seeks to exert his position over the other god and, in doing so, has long created conflict between himself and the others. This continual conflict is what eventually had Brandt exiled from the Dannenbrock. Like several of the others, he is allowed to return only on special occasions.

Implicit in the Oathlord is the inexorable hunter - seeking to wreak vengeance upon oath-breakers, or merely blessing the vengeance of those who feel that they were wronged. Brandt is a god of action; when an oath is broken, he ensures that it is rectified. Often Brandt prefers swift justice, with punishment following close on the heels of an oath breaker, but there are times when Brandt withholds his vengeance for a time. This time is not mercy. This time is when Brandt plots.

Ultimately, the Oathlord seeks to stamp out the chaos of the world and bring it into the harmony that he sees in rules and promises. Brandt cares little for good or evil, but vigorously enforces and law, and dislikes those who operate outside of its bounds.

Brandt is usually portrayed as a grim figure in black armor, often with many keys hanging from his belt.

Brandt the Accuser

Lawful Evil

In many aspects, Brandt is like his brother Kath. Both seek to right the wrongs of the world and both do so through the enforcement of order. The key difference between the two is the aspect of mercy; Kath believes in it while Brandt does not.

Mercy is weakness and is a travesty to justice. Mercy allows the wrongdoers to go unpunished. Brandt cares not for the circumstances, merely the action. If an oath, contract or law is broken, the breaker deserves punishment. Brandt would see that all are brought to justice for every slight they commit. In many instances, he seeks to bring punishment against those many regard as "good" or "righteous". There are plenty who will seek to rectify the wrongdoings of those who are evil, but there are few who seek to punish the righteous for their offenses.

The Accuser believes, ultimately, that all beings are susceptible to the taint of chaos and, as such, no being is innocent. If it were not for the other deities, no creature would escape his punishment.

The Accuser is usually portrayed as a grim figure with piercing eyes and a key clenched in his fist.

Symbols, Priests and Temples

The symbol of Brandt is a key.

Black, yellow and red are sacred colors to Brandt.

Priests of Brandt often server in their communities as law enforcement officers in addition to their priestly duties.

Priests are rarely out of their armor and almost never without a weapon and some sort of restraint device, such as rope or manacles. A priest is never off-duty and may be compelled to enact the justice of Brandt at any moment.

Temples to Brandt are dark, solid and often lacking any ornamentation. A few display banners bearing the symbol of a key.

In smaller communities, the temple of Brandt may double as the courthouse or jail.


The Flagellants are extreme followers of Brandt who seek to rectify the chaos of the world through pain. Some are inquisitors and clerics, but many are simply warriors who have become so incensed by the wrong of the world that they seek to redeem it themselves. They strive after perfection in themselves and demand it in others. Their recourse, when perfection is inevitably not achieved, is physical punishment. Flagellants often bind themselves with barbed cords, place broken glass or metal in their shoes, regularly whip themselves or otherwise inflict consistent pain on themselves. Often this self-flagellation will be for no specific offense, but merely for being an imperfect creature. These implements, and many others more terrible, are wielded against the creatures of the world as well, without mercy or remorse.


The Brandtaden are the vengeance-seekers of Brandt. Often they are followers of the Oathlord who have sworn vengeance upon whole kingdoms or races, and know that they will die before their quests are complete. Their appeals for vengeance to Brandt have not gone unheeded, and often they trade service to the Oathlord for his help in their quest.


Followers of Brandt may never break their word.

If they swear vengeance or agree to aid another in their vengeance, they may never abandon that quest until it is fulfilled.

Followers of Brandt should seek to expunge the elements of chaos wherever they are found.

Sacred Animal: wolf

Flagellants Tenets

Flagellents must inflict bodily harm upon themselves every day for being imperfect, as well as any time that they fail in a task.

If they know of another who has broken an oath or committed an explicitly chaotic act, they must seek to punish that being.

Deities of the Kingdoms