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God of Trickery and Luck


Domains: Chaos, Darkness, Luck, Thievery, Trickery

Favored Weapon: Dagger, Khukri

Shalokar the Deceiver

Chaotic Evil

The son of Gathal and Hylarr is the most cunning of the gods. Devious and deceitful, Shalokar's deceptions run deep - he is tricks within tricks, layers of shadows and illusions. Shalokar is the trickster god, the unpredictable one.

Shalokar cares nothing for laws or rules and those of like mind follow him. While the Trickster is merely a free spirit, the Deceiver actively works to overthrow the rule of law and destroy ties that would restrict his behavior. If a law exists, the Deceiver will see it broken. It is said that Shalokar means nothing he says, except when it suits him, and that his every word or action has multiple meanings and purposes. The Deceiver delights in tricks, lies, subterfuges and clever misdirections. A lie well told moves him to tears, while a clever misdirection makes him laugh.

Shalokar the Deceiver desires to subvert the order of the universe, for in that deception, he gains power. He delights in clever falsehoods, spreading chaos and dismay, and tricking others into doing his work for him. Through clever plots and deceptions and manipulations have offended every other god with over the eons, and Shalokar has been punished harshly for his infractions - though the Deceiver always returns with another clever and plausible ploy. Shalokar enjoys tricking those less witty than himself, and takes pleasure in the pain and harm his lies cause others. His most implacable foe is Gromm, who still hates Shalokar for insulting his relationship with Braeya. Since Braeya's mercy saved Shalokar from destruction, the merciful goddess seems to be the only fellow deity Shalokar holds some respect for; punishing those who harm her followers with terrible luck.

The Deceiver was banished from the Dannenbrock long ag, when it was discovered that he had established cults impersonating all the Nine, tricking mortals into worshiping him under many different names. Shalokar grew in power, and was near to launching a crusade to overthrow the Nine when he was discovered by Kern. Success would have been a gamble, but he had amassed enough power to make such a challenge possible. The Nine were furious and demanded Shalokar be punished for his treachery. His punishment was to be exiled forever from the Dannenbrock, though Shalokar has violated this ban many times.

Shalokar is also the High Lord of the unSeelie court - lord of of all dark Fey. He likes small and clever followers who use their wits or magic to trick and trap the unwary and the dull. He and Alyssa share an uneasy joint rulership of all Fey. Shalokar gathers to himself all the dark and mean spirited Fey folk; those who would trick and trap and harm other races, while Alyssa tends to love the wild and free folk. They share a mutual mistrust - Shalokar often tempts the Fair Queen with clever stories and crafty lies, while Alyssa works her wiles upon Shalokar, attempting to seduce him to her good causes. Both attempt to beguile the other, an enjoyable game they have played for eons.

Shalokar the Trickster

Chaotic Neutral

The Trickster is unpredictable and wild, free to do as he pleases, when he pleases. His actions follow little rhyme or reason - often he intervenes in the affairs of mortals to stir up trouble and see what will happen. Shalokar sometimes uses his power to make the least likely outcomes occur, to keep the world interesting. He enjoys chaos and the unexpected, and seems to be constantly laughing at the world, and the foolish gods and mortals try to resist the chaotic universe.

The Trickster is a great giver of gifts, though many are double-edged. Dice are the Trickster's first gift to mortals - given to the Giants long ago. Gambling and betting of all kinds are entertaining to Shalokar, and it is said he will never refuse a wager, no matter the odds. However, betting against the god of luck is never wise. Shalokar conflicts from time to time with Kern, as both gods have some influence over odds and chance. Most claim Shalokar the god of 'bad' luck while Kern champions 'good' luck, but usually both gods tend to favor those followers whose actions they admire.

There are many stories about the Trickster - most of them probably at least partially untrue. He is said to have stolen fire from Vultan and given it to mortals, despite the patient explanations by the priests of Bors and Shyla that Bors gave this gift to mortal-kind. Shalokar claims to have tricked Athor into making night, by racing him around the world. He is said to have snuck sour into Dra's grapes - which before had only been sweet - and to have first stolen honey from bees, and given it to mortals - and then asked Seiba to give the bees stingers. It is even said that Shalokar talked the first Elder Dragon out of its hoard, which he used to buy a hat. It is entirely probable that the stories of him tricking the secrets of water magic out of Kylee are true, and it is possible that he actually stole Avaruum's missing aspect - as he claims.

Shalokar the Trickster is quite popular among mortals. While all the gods hold terrifying power over mortals, the capricious Trickster is seen as being the most friendly and approachable of all the gods. No matter who prays to him, the Trickster may answer, and no matter how outlandish the request, he may grant it. Most mortals do not give serious and regular devotion to any of the gods - which all but the Trickster are thought to hold against them. Many of his followers come from among the poor and downtrodden, who believe just a little of the trickster's luck will change their fortunes. He favors clever risk-takers, and sometimes aids rebels and rogues in oppressively lawful societies, spreading a little chaos in the most repressed places. He delights in illusions and the skillful use of misdirection, and so will sometimes bless street magicians and illusionists in the use of their arts.

Despite his unreliable nature, Shalokar the Trickster occasionally cooperates with a number of gods. He is known to aid Dra's rebels in their uprisings, to collude with Alyssa to aid luckless lovers, or even give one of Brandt's Paladins a lucky break in chasing a wily criminal. That said, Shalokar is just as likely to work against the other gods - depending entirely on what amuses him at the time.

Symbols, Priests, and Temples

Shalokar's symbol is the dagger.

Priests of Shalokar are usually self-appointed as his followers will bear no formal hierarchy. The favor of Shalokar goes to those who impress him; though favor also falls on whim. Black and grey are Shalokar's usual colors, though his followers are free to wear what they want.

In most places, temples to Shalokar are almost always concealed as something else. They are usually dark, shadowy places with several entrances and exits. In those places where public worship of Shalokar is permitted or encouraged, the temples are usually cheaply made and in poor repair. Shalokar's followers will invest little in such a public place of worship.

However, Shalokar has a long history of posing as other gods; these temples are of course the largest and most elaborate his deluded followers can manage. In some areas Shalokar is worshipped openly as a major god, equal to the dark gods themselves.


The Shadi are creatures of shadow Shalokar employs to play tricks upon the unwary, or to aid his followers. Vulnerable to bright light and timid, these creatures spread deceit and dissent wherever they roam. The Shadi are forbidden to rest; they travel always from place to place spreading mischief.


Shalokar has no official tenets; or rather no official tenets that last or cover a wide area. Sometimes there are rules, or guidelines, or stated preferences, but they can be changed at a whim, and are sometimes changed by Shalokar himself - or just one of his priests to gain temporary advantage.

However, those who harm the followers of Braeya often find themselves cursed with horrible luck, and so the followers of the Deceiver and the Trickster tend to leave them in peace.

Sacred Animal: raven

Deities of the Kingdoms