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Domains: Caves, Earth, Magic, Resolve, Strength

Favored Weapon: Pickaxe, Lucerne Hammer

Ulf, God of Earth and Strength



Father of Ianadale by Cheleria and Bors by Kylee, Ulf is distant but loving. Ulf is slow and deliberate and will not be hurried. Ulf is slow but he is constant. It is said he spends long years drowsing or asleep; in truth, Ulf is merely thinking and waiting for issues to resolve themselves, as they often do. Ulf only intervenes when absolutely necessary, but his domain is large so he is nearly always needed somewhere.

There are few things that Ulf loves more than good earth beneath his feet and stone between his fingers. Where water and air change constantly, the realm of Ulf was crafted lovingly over eons. Mountains were raised and molded with his hands, valleys were carved and pressed down with his feet, cliffs were cut by his pick. He sprinkled the deserts with his handfuls of sand and laid the swamps just so for Kylee to fill. But his favorite places of all are the massive vaulted caverns that he dug deep into the earth. These he seeded these with glittering gemstones. He loves these gemstones, and enjoys watching mortals fashion the bounty of his earth into beautiful things.

Ulf kept the secret of forging admantine to himself for many long eons, until finally he taught the King of Skos how to make an admantine sword in order to slay the Iron Giants of Naduum. Unlike the forging of iron, bronze or the other mundane metals, the forging of admantine requires soaking the metal in acid rather than fire to make it malleable enough to strike and shape. The process is more arduous than the process for any of the other metals, but the long, slow process reaps great rewards for those that endure it.

After Cheleria taught mortals the magic of air, Ulf eventually taught them the magic of earth. Where Kylee commands ice, Vultan fire and Cheleria electricity, Ulf utilizes acid as his tool. Unlike the others, whose element springs naturally from their environment, acid is unnatural to the earth and even an anathema to much of it. It is the tool Ulf used, the sweat perspired as he struggled to shape the earth, and it is his gift to mortals.

His struggle to shape the earth was not his alone, but one he entrusted to few, only to the wisest and strongest of his giants. Though none now exist, enormous earth giants wielded the tools of Ulf and aided him in his work, as an apprentice aids a master artisan. It was their strength that Ulf prized, for his work was hard and required much, but it was for their wisdom that they were chosen. It is said that Ulf shed two tears when the final of his mighty earth giants passed through Geth’s gate - one for his giants and one for his earth, that they would no longer know their majesty.

When the Nine were established by Uhel over the elemental gods, many of their powers were stripped from them. Most of the domains and portfolios that were redistributed were not missed, but Ulf sorely missed wielding complete power over magic. Because of this, Ulf has borne a grudge against Kronarr since the First Age. After the other elemental gods had long lost interest in their anger against him for stealing their domain of magic, Ulf shouldered his grudge further. Of the elementals, Ulf is still the most resistant to any actions from the Nine.

Ulf is always shown as a massive being who shapes mountains with his hands. He is sometimes depicted as a wingless stone dragon, or simply as a sleeping mountain. When Ulf is given humanoid form, he is often shown holding the world aloft, either on his back or even in the palm of his hand. It is said that if both Ulf and Thrwm were to be called away Galhadria would fall from the sky and be plunged into everlasting darkness.

Symbols, Priests and Temples

The symbol of Ulf is a mountain or a miner’s pick. His sacred colors are black and green.

Priests of Ulf often wear heavy, jewel-encrusted ephods over their ceremonial robes, with the value of the gems indicating the rank of the priest in the order. The ephods themselves may be cast of gold or silver, with very low ranking priests having theirs made of wood or cloth. The high priest of a large order will often wear an ephod of admantine studded with diamonds.

Priests of Ulf are often stoic and reserved. They are not reticent to offer their blessings or services, but they rarely become involved in disputes. When they request aid from their god, they do so with the understanding that Ulf will often wait to respond.

Priests often carry a pickaxe, at least suitable for mining, and those that choose to enhance it as a weapon often turn to corrosion before anything else.

Temples to Ulf are often made of raw and uncut stone and fitted together with pins rather than mortar or cement. When a sufficiently large cavern is available, it is a preferred site for a temple. Depiction of Ulf in these temples are rare, as the temple itself is believed to depict the god of the earth. In constructed temples, stained glass is common, often simply kaleidoscopic color patterns and not iconographic imagery.


A huge Stone Giant, Thrwm and his band of giants once helped Ulf shape the earth, but now, with the god often sleeping, they are prone to drowsiness themselves. It is said that the snores of Thrwm cause cave-ins.


Followers of Ulf may never buy or sell a gem for less than its worth.

Followers should spend no longer than one day without sight of land. Often, Ulfites who must journey by sea carry with them either a small stone or a bag of earth to ensure that they stay connected to their deity.

Followers of Ulf must be buried in the earth when they die.

A priest of Ulf must ensure that action is necessary before committing significant effort towards any task; a priest of Ulf must give significant effort once action has been deemed necessary.

Priests of Ulf must prepare their spells in the presence of sanctified earth. This often takes the form of a blessed hourglass.

Priests of Ulf may not speak to priests of Kronarr.

Sacred Animal: badger or wolverine

Deities of the Kingdoms