Sat Oct 12, 2013 10:19 am
A bit of a struggle getting things set up, but I really like Roll20.
I could see doing some pre-game work; setting up macros for each character's main attack(s). Even if the GM hits the button, macros could save a tremendous amount of time in various games.
For example, let's say Austin is running a Pathfinder E6 game. Greg creates a Fighter with a battleaxe and shield and a heavy crossbow.
Before the game starts, Greg creates his macros for his character, Ern. He makes #ErnCharge, #ErnFull, #ErnBow, and #ErnSingle.
When Austin runs a turn, Greg can say 'Ern charges the Troll'. Austin moves his icon on the map and either hits the #ErnCharge macro button or types #Erncharge. The system rolls the attack and damage.
If Greg levels, he can get out his laptop and update his macros.
Brian's spellcaster can also macro his most common attack spells ...
- "Don't assume you are safe because there is a rational explanation for all of this."
Wolfgod