I got bored at work and built another character. Just in case Katja dies off or something, I guess. Or someone can use him. Whatever. Here's Geldren.
Background:
Geldren is second in line to the baronetcy of Sir Gelhedor, his father, after his eldest brother, Pendroke. Both Sir Gelhedor and Pendroke serve within the Aligindel army, the baronet as a knight-captain and the son as a field marshal. With little interest in the baronetcy, or in the workings of the military, Geldren was sent to college in the capital city. It was there that Geldren found his love of fables, histories and religious texts; chief among his interests were the cults of the gods and the tribal religions of those outside polite society.
It was in his sixth year of study that Geldren would have his life changed forever. Using some of his father's money, he was able to procure an ancient text from Murmanityed, which was said to contain first hand accounts of Naduumian rituals and worship practices that had not been seen or practiced for thousands of years. Opening this book, however, gave Geldren more than simply knowledge of ancient practices; it connected him deeply to the arcane rituals used by the Naduumian elves. He saw impossible things. He felt intangible things. Time ceased and the world dissolved.
For a while, Geldren thought this was simply a dream, but he noticed that he was not only hearing the thoughts of those around him, but they would hear his too. Whispers haunted his mind, and vivid nightmares dominated his sleep. It was not long after that he realized that magic came simpler to him than to some of his peers. That written words, no matter the language, were always intelligible to him. He worked hard to keep this newfound skill (or was it a burden?) hidden, and was compelled to return home at the end of the season.
Restless in the family manor, Geldren sought permission to return to Aligindel to "broaden his horizons". By this time, he knew that he had been granted a gift, and he was not going to squander it on himself. He had picked up a few tricks, both magic and mundane, to convince those he met to see his way. Geldren set out to the city to right many of the wrongs that he saw there. He wandered the city streets for the better part of a year, convincing pickpockets to become craftsmen, prostitutes to become actors, drug peddlers to become barbers. He would also drop in on parties for the rich and convince them to give lavishly to the poor. He loved the change that he saw being made, but he grew to hate the city. It was the city itself, he believed, that corrupted these people. The servants of his father's estate were never so debauched, and even the the farmers of the nearby countryside were more wholesome than these.
His attempts to convince the lowly to higher station were not always successful, however, and Geldren had to fight his way out of more than a few scraps. It was his failed attempts at converting the highborn that lead him to flee Aligindel for Barloz. His distaste for the city took him through Bardoon and Perdaith. It was the rebuilding efforts in Mercan that lead him to the city. Good can be done as new stones are laid.
Build:
Variant Human Warlock
Stats: Cha > Int = Dex > Wis > Con > Str
Skills: Arcana, Deception, Insight, History, Nature, Perception, Persuasion, Religion (2 Warlock, 2 Haunted, 1 Human, 3 Skilled feat)
Languages: Western, Deep Speech
Patron: Great Old One
Pact Boon: Pact of the Tome
Background: Haunted
- Harrowing Event: You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.
- Personality Trait: I spend money freely and live life to the fullest, knowing that tomorrow I might die.
- Ideal: I try to help those in need, no matter what the personal cost.
- Bond: I would sacrifice my life and my soul to protect the innocent
- Flaw: I have certain rituals that I must follow every day. I can never break them
- Trinket: A necklace formed of the interlinked holy symbols of a dozen deities.
Characteristics:
Geldren avoids combat whenever possible; when it is not possible, he prefers to blast his enemies with magic at considerable range. Outside of combat, he thrives on social interaction, where he is friendly and complimentary, often trying to win people over to his side. He is not above using deception or magic to get what he thinks is best.
Geldren stands a bit over 5'7", with a slender build. His eyes are a greyish-blue, his skin is pale, and his sandy blond hair is kept long and well styled. He sports a neatly groomed goatee that is slightly darker than his hair. He is formal in his speech with everyone, no matter their station, being respectful even to the lowest of the low. He smells the faintest bit of jasmine at all times. He wears fine clothes, but not ostentatious ones; good fabric, not fancy design, bring him joy. He spends his money freely, both on himself and on others.
Though deeply invested in culture and religion, Geldren is not very religious himself, nominally adhering to the tenets of Kath, as his family has done for generations. Geldren's world exists largely in his own head, with the "real world" simply being one way to look at things. He is intellectual, and desires to hear all kinds of worldviews, but often only so that he can better rebut them.
Geldren wishes the best for all people, even if they do not wish the best for themselves. Rather, Geldren wishes
what he thinks is best on all people, even if they disagree with him. He is firm in his convictions on what a "proper" life is, and will seek to convert as many as he can to it. (A "proper" life is one that is quiet, pastoral, intellectually stimulating, surrounded by loved ones, and generous to a fault.) He speaks fondly of the fresh air, open skies, tilled soil and green grass of the countryside, and speaks poorly of the cramped, foul, dirty and dangerous cities. He wishes to see all men "saved" from urban life.
Pillows are designed for relaxation. If they are fighting, what hope do we have?