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Trail of Cthulhu Clues

Thu Mar 28, 2013 2:13 pm

I found this article to be thought-provoking. Not sure anyone else cares about this stuff. I really like ToC for this type of investigative-style game, but I've struggled with the same questions that the author did. Anyone else care to give it a read as well and comment?
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Re: Trail of Cthulhu Clues

Thu Mar 28, 2013 2:47 pm

Interesting stuff.

There has to be a mechanism for the PC's to advance the plot. Both Keeper and player prefer games where the players do so on their own initiative.

I think it's interesting to suggest that some non-core clues are passive pickups (You have a high Architecture skill, you get this clue) while others require you to act in some way.

Whatever system is in use, I think it's important for the players to understand what the DM/Keeper is doing. If, for example, I know I'll pick up some clues just by virtue of a high skill, I can play with the assumption that my 'detect architecture' skill is always 'on'. I'll know to ask for specific or esoteric things, and that I'm going to get to roleplay a lot before making a Diplomacy check.
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